Friendzy teaches the five-core competencies of social-emotional learning (SEL) to students from Kindergarten through 8th grade. Teaching friendship skills helps students manage their emotions, improve their ability to set and achieve positive goals, feel and show empathy for others, maintain positive relationships, and make responsible decisions.
3C Institute creates and delivers research-supported, evidence-based programs and custom software design services that promote positive social, emotional, and mental health. We’ve partnered with many academic and nonprofit organizations to further their research and extend the reach, engagement, and impact of their evidence-based programs
Friendship Connections Project
A randomized field trial of Friendship Connections, an intensive, individualized social skills training program designed to address the challenges faced by elementary-aged children who are rejected by their peers. Investigators use Networker to identify children who need help and SELweb EE to measure program outcomes.
Positive, Engaged, Achieving Kids (PEAK)
A randomized field trial of the Social Skills Improvement System Classwide Intervention Program, a general education curriculum designed to teach social and emotional skills. Investigators are using SELweb EE to measure program outcomes.
Partnership for Social and Emotional Learning Initiative
A large-scale quasi-experimental field trial of an initiative designed to coordinate and improve SEL practices across school and out-of-school settings. Investigators are using SELweb EE and SELweb LE to measure program outcomes.
Testing the Efficacy of ZooU for Improving Children’s Social and Emotional Outcomes
A randomized field trial of ZooU, an individualized computer game designed to teacher social and emotional skills. Investigators are using SELweb EE to measure program outcomes.
Compassionate Schools Project
A large-scale randomized field trial of Compassionate Schools, a 21st century health and wellness curriculum in the Jefferson County Schools in Louisville, Kentucky. Investigators are using Networker and SELweb EE to measure program outcomes.
Examining the Efficacy of RULER on School Climate, Teacher Well-Being, Classroom Climate and Student Outcomes
A randomized field trial of RULER, a school-wide social and emotional learning program. Investigators are using SELweb EE to measure program outcomes.
A game-based online social-skills training program that is designed to improve social and academic outcomes for elementary school students. The Adventures program offers instructional episodes that are set within an appealing story narrative: the player is a new recruit on a sailing ship who joins the crew and travels around an island, interacting with a host of characters and engaging in social problem solving to address plot conflicts and save friendships on the island.